Jan 13, 2006, 02:06 PM // 14:06
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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4v4 Triple Interrupt Ranger
Profession: Ranger/
Name: Triple Interrupt Ranger
Type: PvP (4v4)
Category: Interrupt
Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4
Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet
Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.
Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.
Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
Last edited by Tellani Artini; Jan 13, 2006 at 02:23 PM // 14:23..
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Jan 13, 2006, 08:21 PM // 20:21
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective condition
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk
Last edited by Valerius; Jan 13, 2006 at 09:51 PM // 21:51..
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Jan 13, 2006, 08:40 PM // 20:40
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#3
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Jungle Guide
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Quote:
Originally Posted by Valerius
iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective spell
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk
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I'm a Monk who almost always carries a condition remover in Arena. The only thing that kills me 100% of the time is Daze.
Plain interrupt spells don't really scare me. Half my spells are 1/4s cast and the longest are usually 1s cast. Most have low cooldown and low energy cost.
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Jan 13, 2006, 09:31 PM // 21:31
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: The Black Hand Gang [BHG]
Profession: Mo/
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In random arena's I'd never be without concussion shot on my ranger. Few people there know what daze is, as can be seen after the match by the elementalist or monk screaming "OMG u n00b haxing ranger!" They just keep casting their fire storm like you are not going to hit them in the time it takes for the spell to go off...
However, with the high increase of people running builds for the sole purpose of drawing out the battle by running, I'd never be without either pin down/crippling shot.
This is a nice build and essentially what I use for the most part in CA (if running pure ranger and no /Me) except I have concussion shot instead of savage shot. I have my attribute points distributed a little different, but this works just as well.
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Jan 13, 2006, 09:54 PM // 21:54
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#5
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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well... if u *really* want Pin Down... i'd take out ur defensive stance... in ur case take out WD for it imo
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Jan 14, 2006, 01:28 AM // 01:28
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#6
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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The lack of concussion shot is due to my tendency to spam the interrupts. If you do it long enough, you'll end up interrupting all kinds of funny things like reversal and even another ranger's distracting shot (now that's embarassing!). It's also a matter of damage.
I used to run without WD, but it doesn't go too well in CA. PD proved to not be enough, since I had to use it to stop my target from running all the time.
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Apr 09, 2007, 12:39 AM // 00:39
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#7
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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Not really very practical...................
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
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Apr 09, 2007, 12:40 AM // 00:40
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#8
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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Not really very practical...................
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
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Apr 09, 2007, 12:43 AM // 00:43
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#9
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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Not really very practical...................
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
( You can play with this if you like, but I like this best for the lower skill cost, longer defensive skills and it leaves only 1 unused attribute point. I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33. )
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
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Apr 09, 2007, 12:52 AM // 00:52
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#10
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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Had a technical problem during the submittal process, sorry for the triple post.
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Apr 09, 2007, 12:54 AM // 00:54
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#11
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Umm...15 expertise is overkill, and you triple posted.
Edit: Ah, you caught the triple.
Last edited by Bloodied Blade; Apr 09, 2007 at 12:56 AM // 00:56..
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Apr 09, 2007, 05:27 AM // 05:27
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#12
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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You can't overkill Expertise. That is your defense and your energy management. Higher the better.
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Apr 09, 2007, 01:35 PM // 13:35
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#13
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Sofa King
You can't overkill Expertise. That is your defense and your energy management. Higher the better.
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I don't think I would ever run higher than 14 Expertise.
Thanks,
Pr0gram~
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Apr 09, 2007, 01:51 PM // 13:51
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#14
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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with BHA you should not be needing so much expertise, as u can interupt just by hitting. BHA is annoying, but usually i try to avoid it or go and run to some dark corner where I touch myself
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Apr 09, 2007, 01:51 PM // 13:51
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#15
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal
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Apr 09, 2007, 03:03 PM // 15:03
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#16
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by anshin
15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal
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He has no 25e skills.
A few seconds won't make much difference, if your opponent is still attacking you a few seconds after whirling is activated, then they're stupid, and determined to kill you. He has Lightning Reflexes (caps at 14 Expertise), *and* Whirling Defense, this build actually isn't worth discussing any further...
Thanks,
Pr0gram~
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Apr 09, 2007, 07:33 PM // 19:33
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#17
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Ascalonian Squire
Join Date: Jul 2006
Location: Kansas
Guild: Patronus Pecalis [PTPS]
Profession: D/Me
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you are an idiot
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Apr 09, 2007, 07:43 PM // 19:43
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#18
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Sofa King
you are an idiot
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*You're an idiot.
Explain how? Lightning Reflexes has a duration of 11 seconds, and a recharge of 30. Explain how you need Whirling Defense which is a terrible skill aswell as a defensive stance which only has a 19 second down time.
Thanks,
Pr0gram~
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Apr 09, 2007, 07:53 PM // 19:53
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#19
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Ascalonian Squire
Join Date: May 2006
Location: Europe
Profession: E/Mo
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I whole-heartedly agree with Program Ftw. You might want to listen to what he has to say.
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Apr 09, 2007, 09:18 PM // 21:18
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#20
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Sofa King
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock.
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Your build is pretty worthless I agree.
Quote:
Originally Posted by Sofa King
I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
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Let me correct you: You have run Rangers exclusively for about a year and a half, have not learnt or progressed at all, and have the same build that you see Rangers running that have just started of the game.
Quote:
Originally Posted by Sofa King
Expertise: 15 (11+4)
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You would be fine running at 14 Expertise, Lightning Reflexes caps out at 14 Expertise, as do the energy cuts for 5e and 10e skills, the 1 energy reduction for the 16 attribute points isn't worth it.
Quote:
Originally Posted by Sofa King
Wilderness: 11 (10+1)
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You have *1* WS skill, and you spend more attribute points than is needed to get the effect. Who was the idiot again?
Quote:
Originally Posted by Sofa King
Marksmanship: 11 (10+1)
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This could be higher if you didn't waste so many points.
Quote:
Originally Posted by Sofa King
Res Signet
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With your level of build intelligence I'm suprised to find this in your build. Really; I am.
Quote:
Originally Posted by Sofa King
Troll Unguent
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You're running this, your only WS skill with 11 spec'd in WS? And you call me an idiot. What a waste of attribute points, 8 regen is capped at 10 WS, you are *wasting* 13 attribute points.
Quote:
Originally Posted by Sofa King
Whirling Defense
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Wow, terrible skill, no idea why you are even *considering* running this.
Quote:
Originally Posted by Sofa King
Lightening Reflexes
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*Lightning Reflexes. It's an alright skill, why you even run it with *another* defensive stance, I have no idea at all. Learn2Kite?
Quote:
Originally Posted by Sofa King
Throw Dirt
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lol? 2 Defensive stances *and* Throw Dirt? Jokes?
Quote:
Originally Posted by Sofa King
Broadhead Arrow
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Wow, we may be getting somewhere with you.
Quote:
Originally Posted by Sofa King
Savage Shot
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Yeah. If you wanted to match your build, you could always change this to Power Shot, then you would look like a total nub.
Quote:
Originally Posted by Sofa King
Distracting Shot
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Yeah. Nice..
Quote:
Originally Posted by Sofa King
Alternately, you can swap Throw Dirt for Plague Touch
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I lol'd, take Mending Touch. No comment.
Quote:
Originally Posted by Sofa King
and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2sec shot into a 1/4 sec cast, even with a 15 Expertise.
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If you're trying to random spam your way into interrupting .25 second casts, you're playing the class wrong. With BHA, then fair play.
Quote:
Originally Posted by Sofa King
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy.
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The most intelligent thing you've said all day?
Quote:
Originally Posted by Sofa King
The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match.
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Generally if someone was running BHA I would expect them to know what Dazed does?
Quote:
Originally Posted by Sofa King
This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
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If you play a build to shut down FC Flare spammers, I would suggest un-installing. Interruping a Rt/ casting spirits would be common sense? No?
Quote:
Originally Posted by Sofa King
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
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You say this and state you have played this game for 1.5 years? Seems very contradictive.
Quote:
Originally Posted by Sofa King
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
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Being comfortable with this build? lol. If you dazed a caster and the was no condition removal or block and they got spells off, I would be concerned; Really, I would. Also I find the idea that they would be stupid enough to not dodge the arc of BHA ludicrous.
Quote:
Originally Posted by Sofa King
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.
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You interrupted a caster 6 times when they were dazed? Wow, you should tell your parents, they must be proud.
ALSO DID I MENTION YOU ARE A MARKS RANGER WITH NO PREP? RUNNING A DAZE BUILD WITH NO COVER CONDITION?
I think you need to *learn* to play a Ranger, before you give advice again.
Some skills you might want to try out:
Natrual Stride
Mending Touch
Apply Poison
Thanks,
Pr0gram~
Last edited by Program Ftw; Apr 09, 2007 at 09:24 PM // 21:24..
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